_Color _Mode _Mode _SrcBlend _DstBlend _SrcBlend2 _DstBlend2 _AddSrcBlend _AddDstBlend _AddSrcBlend2 _AddDstBlend2 _EnableMisc _MyCullVariable _ZWrite _ZOffset _EnableCutOff _Cutoff _EnableDitherAlpha _EnableVrFadeOut _VrFadeMask _EnableLighting _IBLreductionAtNight _EnableSimpleGlass _EnableVertexColor _EnableSchoolFish _EnableMainMaps _MainTex _BumpMap _MarmoSpecEnum _SIGMap _SpecTex _SpecColor _SpecInt _Shininess _Fresnel _EnableGlow _GlowColor _Illum _GlowUVfromVC _GlowStrength _GlowStrengthNight _EmissionLM _EmissionLMNight _EnableDetailMaps _DetailDiffuseTex _DetailBumpTex _DetailSpecTex _DetailIntensities _EnableLightmap _Lightmap _LightmapStrength _Enable3Color _MultiColorMask _Color2 _Color3 _SpecColor2 _SpecColor3 FX _DeformMap _DeformParams _FillSack _OverlayStrength _GlowScrollColor _GlowScrollMask _Hypnotize _ScrollColor _ColorStrength _ScrollTex _GlowMask _GlowMaskSpeed _ScrollTex2 _ScrollSpeed _NoiseTex _DetailsColor _SquaresColor _SquaresTile _SquaresSpeed _SquaresIntensityPow _NoiseSpeed _FakeSSSparams _FakeSSSSpeed _BorderColor _Built _BuildParams _BuildLinear _EmissiveTex _NoiseThickness _NoiseStr FX_Vertex _Scale _Frequency _Speed _AnimMask _ObjectUp _WaveUpMin _Fallof _RopeGravity _minYpos _maxYpos _EnableBurst _DispTex _Displacement _BurstStrength _Range _ClipRange _EnableInfection _EnablePlayerInfection _InfectionHeightStrength _InfectionScale _InfectionOffset _InfectionNoiseTex _InfectionSpeed